﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace FourKill.Engine
{
    public class MovementArgs : EventArgs
    {
        public IPlacement Placement { get; set; }
    }
    public interface IMovementObservable
    {
        event EventHandler<MovementArgs> Moved;
    }
}
